Hi everyone!
I'm happy to share this character I created at Creative Seeds during my 3rd year. I modeled it in Maya and ZBrush, did the retopology entirely by hand, and the texturing was done in Substance Painter.
This project was a great opportunity for me to dive into grooming for the first time. I created the entire setup in Houdini, experimenting with different techniques to achieve a great look. The final render was done in Guerilla Render, with compositing in Nuke.
A huge thanks to Hou China for his incredible concept!
I hope you like it !
original concept : https://www.artstation.com/chinahou
Beauty
Clay
Wireframe